interfaces.env_manager
pose transformation, shape creation, and interacting with the pb environment.
Basic Geometric Representation
Representing a point in 3D |
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Representing a pose (or frame) in 3D |
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Representing a 3D rotation by Eulerian angles |
Conversion functions
get the origin point from a pose |
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get the quaternion from a pose |
Transformation operations
transform a given point |
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apply affine transformation on the given list of points |
Create shapes
create a box body |
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create a cylinder body |
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Create a body from a given mesh file. |